The Brilliance!

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We’re really internet and we’re really back. A website about things Benjamin , Chuck , Virgil , and various friends & guests think are interesting. Little-to-no specific focus, a bit odd, speling errors, and incredibly culturally relevant.

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Well balanced: Magazine B!!

Print isn't dead, it just went on vacation for a few years while the Internet found its footing. In 2017 it feels like there are far fewer magazine offerings overall but the ones that are still going or have gotten started in recent years really actually matter. One of my very favorite publications right now is B, or Magazine B - an incredibly focused magazine that features one single brand per issue, highlighting stories, sentiments, and the cultures behind & surrounding each one. Founded in 2012, the brands they've chosen to highlight are always on point and the range is pretty incredible: Intelligentsia, Lego, Porter, Diptyque, Rimowa, Helvetica, San Pellegrino, Rolex, Star Wars, Vans, Maison Margiela..(the newest issue on Apple Music!)..to name a few. This is starting to read like a summary of topics we've written about here on THE BRILLIANCE! over the years. What I love about B is that by focusing on a single brand, they're creating these print relics that are really worth holding onto, like these mini bibles for each one they focus on that are kind of designed to stand the test of time. I really love that. They do a great job keeping it an easy read too - it goes deep, but never too 'inside baseball'. Produced by Korean creative group JOH & COMPANY, they also receive no advertising profit or financial backing from any of the brands they feature, which is quite admirable. Truly a labor of love. Truly a sort of very-grown-up DIY fanzine. Head to their internet bookstore and support the new wave of print.

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Stay for it! An interview w/ David Rudnick & Ezra Miller about RL Grime, WebGL, and collaboration.

A few days back, I clicked a link that designer David Rudnick shared for a new project he'd done in collaboration with interactive designer Ezra Miller: A visualizer for RL Grime's new single 'Stay For It' (feat. Miguel). Before you read any further, you should click that same link, check it out and listen to the track. I'm fascinated by the way we experience music in 2017. The idea of a music video is of course decades old, but the pursuit to innovate on the concept continues today with more experimental ideas and exciting artists to work on them than ever before. To get a bit more insight on this, I asked David & Ezra to shed some light on their collaboration, talked with them about working with musicians, and got into some of the nerdy WebGL details. Enjoy.

THE BRILLIANCE!: The two of you collaborated on Evian Christ's Trance Party site last year - was that the first time you'd worked together? If not, when was? And if so, how were you paired together for that?
Ezra: We first worked together on that Trance Party V site (http://evianchrist.com/tpv) as well as Evian’s homepage (http://evianchrist.com). David had contacted me through Facebook and I was very keen to work with him considering I’ve been a fan of his and Josh’s work together for some time.
David: I'd been following Ezra's work for a while, since I saw a project of his called My Shards ( http://www.myshards.com ), and I just felt that what he was doing was fantastic; so dynamic and very pure. My work can be very static, I loved the idea of working whose native language was working with generative or randomized elements, I felt like there was a lot of potential for how we could combine our respective practices.

TB!: You worked together on a similar project for RL Grime's track 'Reims' recently - how did that come about? Any more tracks in the pipeline that will get this treatment?
E: David brought my name up as someone who could be involved on the creative side of RL’s new album campaign and I was happy to take part. I think the first place I saw David’s work was by being a fan of RL’s music while I was in high school. The first visualizer for Reims was started while I was in London in March and finished in New York in late April, and went through many iterations of color and composition as it evolved into the final version.
D: I feel like theres enormous potential, almost a new category of visual media for music outside of the "Music Video", for music to be heard by the listener in a corresponding responsive environment that evokes an unique space for the track visually outside of static album art or a conventional video. People want to put tracks out in a more direct, dynamic way, and this means that, lacking the scope or timeframe to do a full video, often they get this strange half-way house of animated versions of the album art on youtube. I felt like the more abstract space we were trying to build as we worked through this campaign for Henry demanded something more than just an animated cover, and working with Ezra on translating this "nova space" to WebGL was perfect for something that could feel coherent and consistent. I wanted Henry's fans to be building memories of these tracks when they first heard them in an environment that was completely his own. Even before the tour I wanted Henry to be able to claim that space, that these things weren't just taking place "inside youtube" or "in spotify" Without a physical record we needed a new way to try and build some kind of relatable environment for Henry's fans. They bring so much of themselves to this music and I wanted them to be able to ground those feelings in something that truly felt new and specific before the ultimate culmination of this new project when they witness Henry's show live.

TB!: Does Henry take an active creative role in these projects or does he trust the visual artists he works with and see the results in stages as other clients would?
D: What I love about working with H is that he lets me take a very organic route through the process, like we did on Void, so that this discovery of the visual language of the album is something that can give him creative platforms to push back start to reflect in the music itself. We always start by listening to what he's worked on but also by talking about what it is we want to convey for his audience and where he's hoping to go. A lot of the first steps for me are a process of trying to manifest these first steps visually for Henry and then he kicks back further as he finds ways to musically further reflect that aesthetic. As a designer I respond very emotionally, intuitively to the music when I hear it, and the similarly I think Henry's a person who gets a huge ammount of inspiration from the visuals. So we're very much both exploring ideas in the first steps of the project and then things start to jetstream towards a final album and also a final visual language, ideally both confidently reinforcing the other. Neither of us want to walk in day one and be like "this is the answer", these tools are for the audience but they're also a big part of both of our creative process.

TB!: Did this particular track influence the decisions you made for the design, type, color, and visualizer? Or, as 'Reims' kicked things off, do you see this as part of a larger collection of work that's more about the whole than the parts?
D: I get very specific about colours and the form of certain movements depending on the track itself, but thats a personal thing. Ez and I both coincidentally have processes that are kind of influenced by synaesthesia, so he's very tolerant of how specific or demanding I'll be about colour sometimes. Reims and Stay For It both have similar textures and synth sounds and so the texture and cadence of the movements of the GL are very similar, just different parametrics. Its possible you might see some very different evolutions at a later date.

TB!: On a technical note, how was the visualizer built? For anyone reading who hasn't a clue what WebGL is, can you give a brief explainer on how it works?
E: The visualizer was built in WebGL using Three.js. WebGL is a framework for rendering realtime 3D graphics inside of the browser. The visualizer in its most basic form is just a sphere in 3D space. The sphere is textured by a realtime, rotating environment map that’s generated from the moving particles in the scene. That input of the reflective sphere is sent into a few layers of custom shaders that add the color and trailing feedback effect, as well as overlaying the text. Everything is generated inside of the browser and made with code, with the exception of one texture map that’s used to add color information to the background feedback effect. Every detail and stylistic choice of the visualizer has been made on purpose, so everything fits together in a seamless way.

TB!: What are you drawn to about each other's work? Why do you think it works so well together?
E: Our styles work well together because my work is textural, abstract, and dynamic, which enhances David’s use of typography and overall creative vision. We are both able to split our creative energy between two highly specialized disciplines which pair extremely well together when presented on the web. It’s been a pleasure to work with David so closely over the last few months, I’ve learned so much from him and I'm excited to keep working together.
D: We work in very different media but I've got a huge amount of respect for just how talented and intelligent Ezra is and its an enormous privelege to be able to work together on expressions that are far more dynamic than usual - its a whole different set of problems to solve and I love having the opportunity to think them through. We're both extremely driven to do things that are original, I think we enjoy having to run up against new problems and engineering new tools or solutions, and hopefully each new solution is iterative; building an unique sandbox for expression that should feel completely emergent from RL's space - typefaces, iconography, the way colour, texture, these WebGL dynamics emerge from the audio, and the potential to continue to combine them and engage the audience in new ways going forward.

Brilly Brilly Brilly

Food notes from an amateur on: crudo, with love.

Reporting live from this lake house in a white linen shirt while drinking a gin tonic: an ode to Crudo. Funny, I can't do sushi. Had a relatively intense food-poisoning episode that landed me in the hospital - but! - crudo, which I only discovered a couple years ago - has me back hanging out with raw fish. I'm in love with it. Yes, I'm a "sophomoric" food guy at best, I still get KFC occasionally, but hey - "blending scenes" is my whole thing, no? Anyway... Crudo - which is Italian/Spanish for "raw" is an incredibly simple dish comprised of the main ingredient, perfectly sliced raw fish, olive (or other) oil, acid (usually lemon juice, etc), seasoning (usually salt), and any sort of creative additions (simpler the better tho), something light with crunch, etc. all served a touch below room temp if not a bit cooler. It's perfectly simple, incredibly fresh, incredibly delicious, incredibly beautiful looking, and, for me...incredibly addictive, ha. Seriously, like every evening while heading out for dinner my mind wanders to whatever local spot has it. My current go-to favorite is Nico Osteria in Chicago's Gold Coast. As per usual, sit that the bar which encircles the prep area - quite fun to watch. So yeah - if you were already hip to all this - sorry for wasting 3 minutes of you time...if not, give it an order next time you're at a proper Italian spot. It's so perfectly simple but infinitely nuanced in its variety...just like this site, ha.

*Stay tuned for my next post on the idiosyncrasies of the Caribbean jerk sauce at Buffalo Wild Wings.

Brilly Brilly Brilly

Amazon Prime, Colette, the internet, and the art of the "french exit."

First off – I want to thank Sarah Colette for creating a store (an era?!) that gave all the kids with the newest, weirdest, freshest, riskiest, and most-abstract ideas a launching pad with Colette. The creative world is, without question, a better place because of her hands-on approach to curation, her eye, and her willingness to help. Thanks for carrying all my friends stuff and thanks for that one time you paid like $350 in shipping costs to have 2 cases of Boxed Water shipped 2-day express to Paris for placement at the Colette Water Bar. That meant so, so much to me. Thank you Sarah...can't wait to see what you do next.

So whats next? Funny, I was just sitting yesterday talking with a close friend of mine, MJ who is part owner in my favorite clothing shop here in Chicago – Notre, about what the future of retail looks like. That exact conversation is being had by lots of retailers right now... 6-7 weeks ago I was having the same convo with him telling him that I don't think Amazon's taste level or broadness will ever disrupt Notre's intense attention to detail and curation. I still don't think Amazon specifically will...but after launching my latest, very tiny, BENJAMIN EDGAR collection and embarrassingly running into an issue that made some of the orders 7-14 days late (sorry!) on shipping...I kind of thought to myself: "why didn't I just forward-position this stuff with Amazon and let people order it using Prime???" Then I thought about it in the context of the much larger business that is Notre. I still want to touch fabrics, I still want to experience a space, a feeling, curation, etc...but if Amazon is already able to get me a new Cuisinart pan, a tube of toothpaste, a phone charger, etc to my apartment in Chicago in under 2 hours...why wouldn't I want that convenience for a new APC Louis W bomber jacket, or pair of Nikes that today I can only get in boutiques? How will that look and feel? What will be lost in the experience? What will be gained?! This, again, isn't new thinking...but Colette announcing its closing makes all of it feel a bit more real, yeah? If anyone was untouchable in the retail space it was them. Perhaps they're calling it earlier than everyone else. And shoutout to Sarah for doing that, being like: "It's done." Such a perfect French exit after an incredibly good run.

I don't at all think retail is done...but if the internet does anything, it changes things in insanely dramatic ways and almost always for the better. It's going to look different. If they can ship something to me in 2 hours now...it'll be 2 minutes in 2-3 years - history has shown this time and time again. There's always two sides after the shake-up: the people who saw around the corner, took a risk, and changed dramatically...and the people who thought their mountain was immovable.

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Break a leg! A quick guide to public speaking.

I first spoke in public at the 2005 Semi-Permanent Design Conference at Lincoln Center in NYC when I was barely 20 years old in front of 1,200+ people (and Benjamin who was there in like the 2nd row!). When I say "first spoke" I mean that literally - I had never spoken in public before. Not in high school, not in college (well, I didn't go to college), not at a smaller event or on a panel. Just me, on stage, in front of all these people who knew of me because of the internet, for a full hour. That's a long time for anyone to be on stage, let alone someone doing it for the first time. Fortunately I didn't bomb or anything, but I did spend the first 40~ minutes of my time talking, mostly forgetting to actually show my work. Ha. I managed to show everything I needed to show in that last 20 minutes but it was far from a perfect presentation. Since then I've been a part of about 50 or so speaking events and panels and gotten a lot better, mainly because at 32 I'm generally better at preparing, know myself a lot better than I did at 20, and most importantly, rely on my material. While I'm no expert, here are a few tips I've learned over the years for anyone who ever has to get up in front of a crowd and make it through without having tomatoes thrown at you.

Prepare! I know it seems like a given, but you'd be amazed at how many people don't prepare, then get on stage and just kind of ramble on. I'm not one to have a super structured Keynote, but I know how important it is to gather and organize my material in a way that tells some kind of story, chronological or not. At the very least, preparing allows you to...
Rely on your material! If you prepare yourself, whether via a perfectly structured Powerpoint with speaker notes or just a slideshow of images and a piece of scrap paper with a few bulleted notes, you'll be able to get up there and let all that preparation you did do the talking, with you as the vehicle for it. If that makes sense? At a recent speaking event I did in Boston, I decided to forgo a 'typical' presentation altogether. I showed my name, social handles, website, etc. in a huge font in the Notes app, then used my new website to share my work. It was unconventional, especially for a designer, but it kept the vibe loose and I was still prepared. Plus I'd just spent a year finishing up the site so I knew it like the back of my hand.
Have a story arc. (s/o Tim Saccenti on Twitter for the nudge on this one) Preparing and knowing your material is key, but have SOME kind of story arc. A beginning, middle, and an end. It doesn't have to be chronological, you don't have to be a 'storyteller' (bleh), but you should be delivering some kind of formed narrative.
Remember there's a reason you're on stage and everyone else isn't. This isn't supposed to be as egotistical an observation as it sounds. But it's true - you were invited to be up there, and the audience is there to see you. Remind yourself of this and be proud of yourself! When a presenter is confident, audiences can feel it and they eat it up. They could be anywhere else but they're not - they're there to hear what you have to say.
It's OK to be nervous. Even the most seasoned public speakers get butterflies moments before going on stage. It's just natural. I recently heard a theory that the reason people are terrified of public speaking is literally all the eyes on them while alone and, that in evolution, having this many eyes staring at you is instinctively a predatory/prey phenomenon. Fortunately your audience are not wolves and you're not a small animal, so I promise you're not going to be killed...therefore:
Start strong. The first few minutes of your presentation are so important. This is when the nerves either get worse or go away. Figure out what you're there to say and how you're going to introduce yourself, make people laugh, and realize you're gonna be OK.
VISUALS! People are there to hear you talk but they're probably also there to see your work. Showing your final product is important but showing your working files, behind-the-scenes, sketches, 'cutting room floor' stuff is so fascinating to audiences. They like knowing you're normal and human. Be relatable and let people know you went through some shit to get where you are. If you have video, even better. Gives you a chance to catch your breath, have some water, and relax.
Lists. People love lists. If you make a list of something, I promise people will take pictures of it.
Respect your time. I once spoke at an event where everyone was given 1 hour. There were about 20 speakers. One guy, I won't name names, decided he'd keep going and went for 1.5 hours. This threw the schedule off and made for frustrated organizers and speakers. Don't do this! Keep an eye on your time. Better to finish a little early than be scrambling at the end and feeling the audience's attention wane.

Speaking of an audience's attention span, this post is.......long... ha. Anyways, congrats if you've been invited to do some public speaking! You're gonna be OK.

Brilly Brilly Brilly

The VR vs AR argument.

(What if I had just accidentally misspelled "argument" as "augment" – right?!!) I'm a bit of an amateur in this space, but working in VC, having friends in the space and reading too much Popular Science, Recode, etc, makes it somewhat unavoidable to not get a crash course. Like everyone else, Oculus/oculus gear, was my first true experience with VR. Though, I badly, badly wanted that Gameboy add-on thing when I was a kid. :( As most people will tell you, its truly an incredible experience and for some, can fundamentally change how they perceive what the future will look like. It is, somewhat obviously?, one of the most immersive experiences I've ever had with a computer. But I'm not sold. Maybe I'm old...but I find it to be an incredibly dystopian thing to have a future where complete immersion via computers – with your eyes and ears covered – is going to be the norm. Gross. Almost every new technology in human history is an augmentation, maybe more so an amendment, to our existing ability or to an existing tech. No pun intended, etc. My bet is pretty square on AR for three reasons. 1 - We have pretty great eyeballs, ears, and other senses...plus our real, tangible, physical world is what we evolved to experience...and that process took a long time. My bet is that a complete switch from that has more novel applications than it does pratical ones...for a very significant amount of time at least. 2 - A bit less profound, but none-the-less real: Apple and Ikea. Ikea is using Apple's soon to be released AR Kit to allow you to place pieces of their furniture in your home with incredible realism, see link. Again, this isn't profound to us long-term as a human species...but its the start of us using computers as a real-time "looking glass" to make our lives better. So, the whole point of this post: "Instead of staring at devices, we'll stare through them...I love that. Augmenting our already amazing real world." All while getting all sorts of incredible data in real-time, etc, etc, etc. 3 - VR glasses are corny looking.

*This video is wild too..!

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Youth evolves: Metal's fashionable migration to the mainstream

I grew up on punk rock, hardcore and metal. I was 1 of maybe 5 kids in my high school class of 600 who was into that world, around 2000-2003 in the Chicago suburbs. It just wasn't really part of the culture there. I remember discovering records at a shop called Threshold Records in Orland Park, IL. I was especially fascinated when I really started to dig into heavy/black/death metal, mostly because I was intrigued by all the cover art, much of which was filled with blood and guts and completely illegible band names. This felt oddly taboo to me at the time, like nobody else really knew what I was into which always felt so cool, ha. I started hitching rides to the city to see shows, buying merch and proudly wearing shirts with obscure (to everyone else) band names on them that, when worn around school, was met with mostly confused reactions. That was part of the appeal to me - the mysterious nature of punk, hardcore, and metal aesthetics weren't the norm in my corner of the world and it was a big way I found to express myself. It felt like my own thing.

Yesterday I saw Kim Kardashian post on Instagram while wearing a Morbid Angel shirt. Vetements produced a much talked about metal-inspired collection that could pass as an Obituary shirt if you just glanced at it that was worn by Alicia Keys among many other celebrities. You can read a whole article about Kanye wearing a Testament tee. Bieber's 'purpose tour' merch. Wes Lang's Yeezus graphics. In other words, this isn't really news, but it continues to fascinate me as someone who originally found the beauty of this subculture to have so much to do with the fact that it was so aggressive and not really something the average person, let alone celebrity, would wear or even be privy to. What else is interesting is what's happening beyond the fashion - Trash Talk's embrace and convergence with hip-hop via Odd Future, Tyler, the Creator and others in the culture. Travis Scott shows becoming as rowdy as any hardcore show I've ever been to, just with a new audience to experience the youthful joy of a sweaty mosh pit. It's cool to me. I understand that scenes change, evolve, adapt, become appropriated. You can probably walk in to an H&M or Urban Outfitters right now and buy a Carcass tee or hell, a Forever 21 and find a Cattle Decapitation hoodie lol. Honestly - I could write about this topic forever as it touches on so many things I love at once. I know there are plenty more articles out there about some celebrity wearing a Dark Throne tee and getting raked over the coals for it by throngs of metal fans saying "I bet so-and-so can't name a single one of their songs!" And maybe they can't. But what can you do? Subcultures become fashionable in due time, it's cyclical and fluid, becomes recontextualized by new generations who find intrigue in it. To get mad about it would not be very punk rock.

Interview Interview Interview

"WiFi & Water" ~ our interview with Tremaine and Acyde of No Vacancy Inn!

"Water & Wifi"–who has a better "tag-line"? Honestly though. Been a fan of Tremaine and Acyde for a while...as with the rest of the world, we connected on DM, then parties, etc, and it only made sense to link for a quick interview. They have one of "those" project...it's either incredibly tough–in a good way–to explain the magic of Tremaine & Acyde's No Vacancy Inn, or...it's incredibly simple. Is it a party, or a the zeitgeist's roaming church? In a way, it doesn't really matter. You either "get it" now, or you eventually will–as everything thing these two guys touch seems to be perfectly ahead of it's time. We talk on everything from mobile phone plans, cities as nations, what "culture" really is, and everything in-between. Link below, etc!

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THE BRILLIANCE! Book club (First Edition) ft. Jeff Staple, Andrew Kuo, & Benjamin Edgar!!!1!

For as long as I can remember, I've loved being around books. My dad had quite a library growing up and when I turned 16 I got a job at Borders Books (RIP), pretty much for the fact that I knew employees got discounts and could even check books out like a library. There's always been something comforting to me about just being surrounded by books. The irony is that I've never particularly loved to read(!?). So the middle ground became art and design books. I could enjoy these books the way a kid enjoys books - with words broken up by many large pictures, lol. Today, art books are one of the few things I would say I collect. I've discovered amazing artists, learned a lot about making and running a creative business, and just generally found inspiration when I've needed it most from these books. I thought I'd ask a few of our friends on occasion for a new series of posts to share their favorites and for this first post we've got Jeff Staple, Andrew Kuo, and Benjamin Edgar. Enjoy:

Jeff Staple
Moleskine: The Detour Book // Jeff's note: The ultimate Moleskine.Who doesn’t want to peek into the greatness of someone’s sketchbook?
The Field Study Handbook by Jan Chipchase // Jeff's note: My friend Jan fucked around and got a triple double. He wanted to make a book about his experiences being a field researcher. Needed $20k to make the book so he went to Kickstarter. Raised over $300,000! Needless to say, its worth it.

Andrew Kuo
Theories of Everything by Roz Chast // Andrew's note: A collection of cartoons from one of the all-time greats. Inside the neurotic brain of the tri-state area.
FreeDarko Presents: The Macrophenomenal Pro Basketball Almanac // Andrew's note: A wonderfully detailed, funny and unique snapshot of the league at a certain time. The precursor to what became “NBA twitter".
American Fine Arts by Colin De Land // Andrew's note: A collection of snapshots documenting the life of the late great art dealer and downtown fixture Colin De Land. It captures the melancholy spirit of 80s and 90s downtown NYC.

Benjamin Edgar
Elon Musk: Tesla, SpaceX, and the Quest for a Fantastic Future by Ashlee Vance
Life by Keith Richards
The Social Animal by David Brooks
Kitchen Confidential: Adventures in the Culinary Underbelly by Anthony Bourdain

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Visualized! #2: Artists to know.

In case you missed it, back on June 5 I posted the first of what I figured would be a new ongoing series of posts called 'Visualized!', where we highlight a few artists we really enjoy at the moment. Continuing that here with round 2...enjoy.

Mark Wilson — Sometimes you discover an artist (or a song or a book or a movie etc etc) and think 'ah yeah this is cool, surprised I haven't seen it before, must be pretty new', which I did when I first discovered Mark Wilson's work, only to find out he's 74 years old and one of the true pioneers of digital art. I found this old interview with him that is totally worth a read, but found this answer in particular pretty great: "When I started using computers in 1980, very few artists were using them. To me, these machines were totally cool and exciting. Back then, there was little software of interest to an artist like myself. To make art with computers, you had to invent new working procedures. I bought a personal computer and learned to write my own software. I was trying to find a unique way of using the computer and software to create geometric images." Hope I'm not too ignorant here for not being aware before, but - I'm a fan. Only wish I'd discovered his beautiful, complex work sooner.

Pat Perry — I'm a little biased on this one, as Pat is a friend I first met when I was living in Michigan who I really took a liking to immediately. I'd even go so far as to say I had the pleasure of being an early mentor to Pat as he was getting his start, but since then – and we've lost touch a bit and maybe he doesn't know this – but he's turned the tables and really inspired me in more recent years. His work is so full of detail and more importantly, purpose. Everything he creates is so thoughtful and often politically driven, yet always fun and full of discovery. His website bio describes him as "an artist from Michigan who writes and makes pictures through careful and cautious observation. He often works itinerantly, and lives in Detroit." Careful and cautious observation. I love that. Need more of that mindset from artists in 2017.

Michael Benson — Feeling inspired by the eclipse the other day so sharing Michael Benson's work makes a lot of sense...but...I'm just going to let Michael's own bio do all the talking and let you just click the link. "Benson takes raw data from planetary science archives and processes it, creating large-format landscapes. He edits, composites, mosaics, and then finally optimizes these images, producing seamless photographs of landscapes currently beyond direct human experience." Fuck. So cool.

GMUNK (Photography) — Bradley Munkowitz, more commonly known as GMUNK, is one of the most sought-after visual effects/design/motion graphics directors in the world. He really is a legend in the graphic & motion design community (and one of the nicest dudes I've ever met). But - this is more about his recently launched photography portfolio. Seems unfair right? He really is a true polymath. Using a custom modified Full-Spectrum FujiFilm X-T1 IR, infrared filters, and vintage Nikon lenses, his work really transcends what you're 'used to' seeing with photography, even of the most heavily edited variety, and shows this wild, infrared world that's really quite beautiful.